/*
 * HLInput - High-level inputs; this helps to seperate 
 * the controls from the presentation, and forms the basis of a new,
 * less fragile recording format.
 * A client should be able to run equally well in a Neko console
 * as it does with the pretty Flash client.
 * 
 * Copyright 2007 James W. Hofmann
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

class HLInput
{
	
	public static function runFight() : Int
	{
		return Fight.runstep();
	}
	
	public static function placeWall(x : Int, y : Int)
	{
		
	}
	
	public static function placeTower(x : Int, y : Int, type : Int)
	{
		
	}
	
	///// the following are non gameplay related

	public static function setOption(option : Dynamic)
	{
		
	}
	
	public static function getGameRecording()
	{
		
	}
	
	public static function getGameNumber()
	{
		
	}
	
	public static function sendGameRecording()
	{
		
	}
	
}
